Play the Game

Spring Update 2011

Skill & Attribute System

During the Beta test you already had a chance to take a look at this great new feature. Since then, we have been trying out plenty of combinations of Skills and Attributes and improved the system in general.

With each Level Up, Warriors will receive 4 Attribute points. 1 of these points will automatically be distributed to their Mana Attribute. Wizards, on the other hand, will also receive 4 Attribute points with 1 point being automatically distributed to their Health Attribute.

TibiaME

After that you can freely distribute the remaining 3 points to the Attributes 'Health', 'Mana', 'Attack' and 'Defense', just as you like. Starting from Level 8, you will also receive 1 Skill point that you can use to level up individual skills of your character.

In the past weeks, our graphic artists have been working on the actual HighRes Icons for the Skills. Have a look at these first examples:

TibiaME

Restrictions on Armour

During the Beta, some of you already noticed that every piece of equipment has now got a difficulty value. The difficulty value determines whether or not a character can use an equipment item. The thing is, that in the future you will require to have a certain amount of points on your Defense Attribute in order to actually wear a certain piece of armour. This is indeed a big change in the game.

Most of the current items will keep their stats, for example the amount of protection an armour gives. However, an item's difficulty value might then be too high for your character to use this item. In order to fill any emerging gaps here we will introduce plenty of new items for you, especially for low and mid-level ranges.

To give you a better understanding, let's take a look at the 'Leather legs', one of the first items in the game at the moment. They give you a Hit protection of 8% and a Lightning protection of 8%, right? With the spring update, leather legs will get a Difficulty value of 20 which means that you need a Defense Attribute of at least 20 points to use them.

The new low level legs (they have not got a proper name yet) which we are going to introduce will give a Hit protection of 2%. Accordingly, a lower Defense Attribute of only 1 will be needed to use them.

TibiaME   TibiaME

Monsters

So, armour now requires you to have a certain amount of points on your Defense Attribute. Weapons require you to have a certain amount of points on your Attack Attribute. A lot of new equipment items will be coming to the game, especially low to mid-level range stuff. So, no question that the monsters' loot needs to be adjusted, too.

A low level monster like the Bug shouldn't drop 'leather legs' anymore which are then no longer useful for low level characters. Instead, monsters will drop loot that better fits to the level range they are meant for.

At the same time we are going to modify the difficulty of monsters. You will likely notice a real difference when fighting with them. Actually, you will even notice a difference before fighting with them, as monsters can now move at different speeds . Also some of the monsters will be using their own skills and / or spells (always according to their level) - so they will be a great challenge for you.

Questlog

With the spring update, all main quests will be available in your Questlog. That means, whenever you want to check what quests you have not finished yet, for example, you can easily look them up in the Questlog and proceed. Hint: Use the 'Show Directions' option in the Questlog to find the right place to restart the quest.

Character individualisation

Do you want to add a more personal touch to your ingame character? A new feature will make it possible for you to change the look of its hairstyle, shape of head and outfit! You can even choose the colour of your character's hair, skin and clothes. May the lands of TibiaME be more varied than ever before! Here are some examples of what will be possible with the spring update:

TibiaME

And this how your character might look in the game:

TibiaME

Please note that due to technical reasons, the character individualisation will only be available for high res clients.

Visual improvements

The spring update will also contain plenty of visual improvements for all clients! These include:

- a flashing health/mana icon as a warning signal when your remaining health or mana drops below 25%.
- chests which you have already opened will be clearly displayed as open chests, so no double-checking anymore whether or not you have already had a look into a chest.

TibiaME   TibiaME

- lots of graphical effects, for example when you activate a skill, use a spell, cause critical damage to your enemy or level-up. Here is an example of a defensive skill in action:

TibiaME

- and many more!

Automatically replaced items

First of all, we want to give you some detailed info about the changes on items. As you know armour will have restrictions soon and we have added a whole bunch of new items to fill any occuring gaps. Some of these new items will replace the old ones. We will automatically replace these items in the game. So if you have one of these items in your inventory, are wearing it at the moment or stored it in your depot - it will be replaced with the new one. Here is a complete list of the changes:

TibiaME

 

Skills

Wizard Skills
(Beta)
Skills

Warrior Skills
(Beta)
Skills

Wizard Skills
(Release)
Skills

Warrior Skills
(Release)

 

Skills for Wizards (Beta)

  • Increased heal: Your next heal spell will have a greater impact
  • Scream: Monsters currently attacking you will run away and look for a new target
  • Double heal: Your next heal spell will have the double impact
  • Heal two: Heal yourself and another player
  • Show weakness: Will show the weakspot of all visible monsters (and players)
  • Mana transfer: Will transfer all of your mana to other visible players
  • Max heal: Your next heal spell will have the maximum effect
  • Heal all: Your next heal spell will heal all visible players
  • Protect from debuff: Will protect your character from being debuffed for a certain time
  • Combat regeneration: Your health and mana will regenerate while you are in combat
  • Temporary protection zone: Like invisibility, but it ends when you move
  • Faster regeneration: Your health and mana will regenerate at a faster rate
  • Slow down enemy: This skill is not implemented yet
  • Town portal: Will teleport you to the current island's temple
  • Reverse damage: You gain health instead of receiving damage
  • Firststrike (Weapon): Your attack has a very high chance to succeed
  • Firststrike (Spell): Your attack has a very high chance to succeed
  • Increased damage (Weapon): You will deal more average damage over time
  • Increased damage (Spell): You will deal more average damage over time
  • 50% enemy protection: Your next spell will half the enemy's protection (armour)
  • Double Damage (Weapon): Doubles the damage you would have dealt
  • Half mana usage (Weapon): Reduces the weapons mana consumption by 50%
  • Next spell 50% dmg: Your next spell will deal 50% more damage
  • Triple damage (Weapon): Triples the damage you would have dealt
  • Next spell 50% cooldown: Reduces the cooldown by 50%
  • Next spell 50% mana cost: Reduces the mana cost by 50%
  • Mana leach: When dealing damage to an enemy you will receive mana
  • Health leach: When dealing damage to an enemy you will receive health
  • Double damage (Spell): Doubles the damage your spell would have dealt
  • Stun spell: Slows down the target and prevents it from attacking

 

Skills for Warriors (Beta)

  • Hardskin: Reduces the damage you would receive
  • Provoke: All visible monsters will try to attack you
  • Dodge: Strongly reduces the damage you would receive
  • Double Defense: Doubles your defense points
  • Show weakness: Will show the weakspot of all visible monsters (and players)
  • Double Armour: Doubles the effect of your armour
  • Testudo: When your health is <50% damage to you is reduced by 50%
  • Protect from debuff: Will protect your character from being debuffed for a certain time
  • Mana shield: Instead of loosing health, your mana is reduced
  • Decharge skill: Will remove the skill loads of another player or monster
  • Evade spell: The next spell against you will miss
  • Damage shield: Instead of loosing life, damage is deducted from the shields load
  • Pure tank: Your defense is doubled, your attack reduced by 50%
  • Stun target: The target slows down and cannot attack
  • Spike shield: Damage is deducted from the shields load, attacker receives 50% of this damage
  • Firststrike: Your attack has a very high chance to succeed
  • Double attack: You can attack two creatures at once
  • Increased damage: You will deal more average damage over time
  • Striking double attack: You can attack two creatures at once with a high chance to succeed
  • Stacked attack: You can attack while standing on the same field as another player
  • Double Damage: The damage you would have dealt is doubled
  • Rage: When your health is <50% you deal +50% damage
  • Roundhouse: You can attack up to four creatures around you
  • Mighty blow: Skip one attack to deal maximum possible damage with your weapon
  • All in: Your attack is doubled, while your defense is reduced by 50%
  • Chain attack: When attacking a creature, damage will spread to surrounding creatures
  • Triple attack: Instead of attacking a creature once, you will attack it three times instead
  • Mana charge: Loose all your mana, but deal that amount as extra damage on your next attack
  • Frenzy attack: Attack up to four creatures around you and reduce their overall health by 50%
  • Return damage: Instead of receiving damage, the damage is returned to the attacker

 

© CipSoft, 2011

Raistlin (w1)
E-Mail
Validator
Forum
Mobile ViewPrint (Save) View
RUS
TibiaME and Tibia are trademarks of CipSoft GmbH, Germany.
All TibiaME content is copyrighted by CipSoft.
www.tibiame.com is the only official TibiaME website.